![]() ![]() but for PC gaming it's an utterly reprehensible tactic. For console gaming it's not a bad concept. Force-feeding a hard-lock of 30fps theoretically ensures that players won't have to worry about performance affecting multiplayer races. Some of you might be wondering why they would even include this feature in the game's core design, and it's likely to due with the asynchronous multiplayer component, where people can drop in and out of the game seamlessly. I don't know if dropping frames to maintain performance is better or worse than frame stutter and slowdown.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |